
Here, James announces he’s looking for “Amanda Münschon” while unapologetically zipping up his trousers. We can start to read James’ mask. I love it when it takes a few shots to fully reveal a sight gag. It makes the audience part of the mystery.

Here’s James on the receiving end of the mask tossed by Sushi. The mask only appears to be hanging in mid air. It’s really just hooked on his lapel, leveraging your brain’s suspension of disbelief. We’ll get a better look at that custom mask in the next few shots.
Meanwhile, James puts the straps over his ears in this shot and then tosses his hat to his right. And once again, he doesn’t really throw the hat. I support the bottom of the hat just offscreen on a stack of blocks.
Always keep a stack of blocks and wedges on your animation set. They’ll come in unbelievably useful in a pinch, when some stunt begs your indulgence and you need some quick off-camera rigging.

This is just a quick reaction shot when Sushi screams at James for not wearing a mask. James is still wobbly from spinning around. And here’s where I make up for the fact that these puppets don’t have posable faces by adjusting his hat to simulate a contraction of his forehead muscles.
Also notice the nice focus blur in the background. That adds a lot of depth to an otherwise flat green screen composition. When doing this between shots that might go medium to close-up, remember to scale your background and change the amount of focus blur. That’ll trick any brain into thinking this was shot in-camera.

James shakes off the pain and slips the pistol back into his jacket pocket, minus the silencer which we hear bouncing off the pavement.
This is our first clue that these puppets have interchangeable body parts. When new, the hands are very difficult to get on and off without destroying the current pose. But over time they loosen up and I get better at applying leverage at key pressure points.
This was also my first mistake, in that James’ finger was never on the gun’s trigger. I realized later that even though the fingers on some of the hands are fused together, they can be sliced apart with an X-ACTO blade. And from there they are flexible enough to grip a whole variety of objects.
Oh well — no one would have notice this unless I had just pointed it out. But part of the motivation behind this blog is to help educate other animators who might be tackling similar projects.
Keep thinking outside that box.

We see the gun go off in James’ trembling hand. The muzzle flash is done with the PROGUN plug-in from PixelFilmStudios.com. I love the contrast of the yellow gunfire against B&W.
At 8 frames, this is probably the shortest shot in the film. That’s 1/3 of a second at 24 FPS (frames per second). But the jolting sound effect really sells the fact that James is at a minimum intoxicated and should probably be reported to HR.

Act 1 opens with James Bondáge stumbling drunk through a Tokyo neighborhood at dusk, desperately looking for a place to pee while trying to screw a silencer onto his pistol. Here we set the tone visually for our character’s Cold War roots by using a Cast filter and a soft-focus background.
This is a 1:6 scale Phicen M31 puppet, approximately 12 inches tall. The costume is specifically for a Secret Agent, and the fit is always too tight. The head sculpt is an older Sean Connery. I found the hat separately, and had to trim its brim with manicure scissors to match Bond’s original Trilby hat.
Phicen puppets, and most of these costumes and props are made in China. The posable figures feature a stainless steel ball-jointed armature with 26 points of articulation. They have a seamless body made from medical-grade silicone. And yes, they’re anatomically correct. They have substantial weight and can reproduce 90% of human movement. Plus plenty of inhuman poses!
I chose to limit any use of rigging, like traditional screw-downs or magnets, preferring instead to achieve each pose by natural balance. I love a good challenge, pushing the limits whenever I can. In the case of POSERS, each puppet requires a different negotiation of trust through trial and error.
These 126 frames of animation were shot on the cyclorama green screen stage I designed and built from scratch. More on that later — it’s pretty cool.
The background is video I shot on my iPhone near the Tokyo Imperial Palace. If you listen closely, you can hear some kind of martial arts class taking place inside that building.
The music here is my own original score, playing homage to older James Bond theme music from the 1960s. Throughout POSERS you’ll see and hear layers upon layers of music, and other mixed media, synced with the animation — often on the beat.
Light… Camera… Action!
Returning to my filmmaker roots well ahead of retirement age, Scenario RETROfilm’s little indie animation shop is progressing nicely with Olivia’s help and support. Here are our key technical investments:

Everything revolves around Dragonframe‘s amazing stop motion software and communication protocols. Compared to back when I did stop motion in the early 80s, the process is infinitely easier today. For example, Dragonframe has an “onionskin” feature which lets you superimpose the previous frame over the current frame in order to check your puppet moves. So you get immediate feedback instead of waiting a week to get your Super 8mm film back from a Kodak lab.

Believe it or not, most stop motion is shot on DSLR cameras — not video (or film) cameras. This bundle was the best value which still meets all of Dragonframe’s requirements, as it communicates best with Canon EOS bodies. That includes the ability to display a live digital view on a Mac through the lens, and the ability to control every aspect of the exposure for every frame. This camera can produce 4K RAW images, which Dragonframe then strings together in sequence at whatever frame rate you want. That’s typically 24 fps, which means a 10-second scene is 240 frames and a 10-minute film is 14,400 frames.
The only modification I made was to swap out the Canon primary lens with a Nikon manual aperture lens. That way Dragonframe can take control of the aperture and eliminate any chance of flicker between frames. This is a known problem and a long-established solution among animators.

This is a 4-axis motion control rig sold by eMotimo in San Diego. It’s basically a robot that can smoothly repeat complex camera moves across a scene, producing the parallax shots that today’s short-attention-span-challenged audiences expect. The eMotimo Spectrum ST4 is the only head that talks directly to Dragonframe and can scrub through a shot in real time. That is a godsend to animators. That means if you screw something up in the middle of a scene that has taken hours to animate, you can simply undo those frames and the camera will move back to the precise position it was in. This rig is also great for time lapse shots and even live, unassisted interview shots. Not pictured is its remote control: An off-the-shelf PlayStation 4 DualShock controller. Simply brilliant. Kudos to eMotimo’s team, led by founder Brian Burling. He personally sold me this system.

The slider will rest atop this adjustable platform made by VIVO (the same company that made the retractable TV ceiling mount in my RETROvan).

I’ll cut a rounded top myself out of 2’x8’x3/4″ cherry plywood. Then I can mount all kinds of equipment to it, like a power strip, drawer, keyboard shelf and even my iMac itself via a VESA bracket. This is much better than having one or two tripods sprawled out next to your set, as tripping hazards.

Overhead we have some cool studio track lights, fitted with LED bulbs (both daylight and warm). We’ll supplement these with other articulated desk lamps and in-set lighting as needed.
So yeah, we’ve been pretty busy writing scripts, acquiring props and building sets — inbetween our day jobs of course. I’ll post some photos of them later. Generally we’re working in 2x2x4-foot modules using 1/2″ plywood. Three such sets are currently under construction and they look amazing. Each set will simply move to a larger desktop (under those studio lights) for shooting, in production order.